理查德·特勒尔,美国佛罗里达州奥兰多市的开发者
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理查德·特勒尔

验证专家  in 工程

软件开发人员

位置
奥兰多,佛罗里达州,美国
至今成员总数
2021年8月26日

Rick is an entrepreneurial leader with a background in gaming and immersive technologies. 里克有领导和开发防御模拟的Experience, 视频游戏, and theme park attractions in larger corporate environments and is always interested in new industries. 在过去的几年里, Rick's also worked in startups as a leader and primary technologist—covering code, 体系结构, 设计, 和维护.

Portfolio

灯泡实验室
C#, 团结, 增强现实(AR), 虚拟现实(VR), 游戏AI, 网络...
几乎不可战胜的
C#, 团结, 亚马逊网络服务(AWS), 网络, 物理运算引擎, 游戏AI...
CAE
C++, C#, Ruby on Rails (RoR), JRuby, 地理空间数据, 系统集成...

Experience

Availability

兼职

首选的环境

c++, c#, 团结, 窗户, Linux,主机游戏,Oculus

最神奇的...

...networking framework I've created was used for an 在线 mobile virtual reality game and to control motorized vehicles at a world-class theme park attraction.

工作Experience

联合创始人

2017年至今
灯泡实验室
  • Created a framework that manages multiple vehicles operating in a low-latency and low-bandwidth environment. This system also controls user interaction with physical vehicles.
  • 发布, 有一个伙伴, 找到胡子 (an ARKit product) to Apple's App Store which was featured in AR Games We Love; also developed the spatial systems for AR, 用户交互, 环境系统, 和更多的.
  • 与Merge Labs合作开发AR游戏, 多维数据集征服, 为合并立方体,其中包括创建角色行为, 关卡创建系统, 以及游戏的许多基本系统. Vuforia是使用的AR技术.
c#技术:, 团结, 增强现实(AR), 虚拟现实(VR), 游戏AI, 网络, 物理运算引擎, 系统集成, 游戏物理, 游戏开发, C, C++

创始人

2015年至今
几乎不可战胜的
  • 发展电子竞技, 在线网络, mobile VR game called 盘联盟 (this was a launch title for Oculus Social). 这个游戏有网络物理, AWS上的专用授权服务器, 客户端预测, 还有全身化身.
  • Managed several artists (local and remote) for all stages of art production from previsualization to final production. The artists included a few character 建模者 and several environment artists.
  • Oversaw the business contacts at Oculus and HTC for the release, 促销活动, 并与最新的硬件集成, 包括新的控制器和新的耳机. The platforms included Oculus Go, Oculus Rift, HTC Vive, Google Daydream, and Vive Focus (China).
c#技术:, 团结, 亚马逊网络服务(AWS), 网络, 物理运算引擎, 游戏AI, 增强现实(AR), 虚拟现实(VR), 3D角色动画, 游戏物理, 游戏开发

首席软件工程师|系统工程师|技术评估员

2009 - 2015
CAE
  • Led a remote US team to create an intelligence training website which included establishing the 体系结构, 管理发展, and mentoring C++ engineers to learn a new language and web framework (Ruby on Rails).
  • Managed a team in the development of a 3D geospatial data editor desktop application which included overseeing the 体系结构, 对团队进行编码和指导. 这个应用程序是从头开始构建的 .. NET与OpenGL.
  • Guided engineers' technical growth and graded technical abilities for annual assessments for all engineers at the Orlando office.
  • Worked in cross-functional teams to create pipelines that processed model data to address problems with sensor displays in image generators.
  • Spearheaded and worked on several other efforts involving the integration of heterogenous systems into flight simulations, 车辆维修, 传感器模拟.
Technologies: C++, C#, Ruby on Rails (RoR), JRuby, 地理空间数据, 系统集成, 网络

软件工程师

2005 - 2009
电子艺界
  • 在中央技术团队工作并提供游戏玩法, 动画, and graphics capabilities and created custom character 动画 capabilities, 面部动画系统, 以及其他游戏系统.
  • 在跨职能的工程师团队中开发, 经理, 生产商, 动画师, 建模者, and other game teams—games for several platforms including PS3, Xbox 360, PSP, 和电脑.
  • Pushed the boundaries of the in-house game engine to perform arcade-like gameplay and dramatic 动画s to satisfy the creative intent of a new product.
Technologies: C++, 3D角色动画, 游戏物理, 游戏开发, 游戏AI

软件工程师

2004 - 2005
感觉扫
  • 建立玛雅插件脚本创建的水平. 该插件包含一个自定义脚本语言, meta元素, 脚本操作的标签和时间线, 以及任天堂DS上尚未发布的游戏的交互性.
  • Wrote the poker logic and money handling systems for World Championship Poker for the Nintendo DS.
  • Created the artificial intelligence for a tactical game on the Nintendo GBA. The game AI included A* pathfinding and decision logic for all non-player characters.
Technologies: C, C++, Nintendo DS, gba, 游戏AI, 游戏开发

盘联盟

一个电子, 在线, 移动VR游戏,在AWS上有专用的权威服务器, 客户端预测, 网络物理. I performed all of the development and marketing including coordination with several companies to port 盘联盟 to many other platforms (some ports were fully funded). 这些艺术品是由当地和偏远地区的艺术家创作的.

盘联盟 was a best seller in the Oculus Store and a launch title for Oculus Social (less than a dozen apps were chosen for this launch). 《欧博体育app下载》还出现在了三星Gear VR的广告中.

找到胡子

基于ARKit的增强现实(AR)游戏. This game features a game world in AR that can be placed anywhere in the real world.

我创造了环境反应, 带有AI/寻径的游戏角色, spatial systems for placement in the real world and orientation of characters around the cube planet, 大多数游戏系统.

找到胡子 was featured in the AR Games We Love in the iOS App Store.

眼睛马克西姆斯

http://www.youtube.com/watch?v=gaAEdJU-ss4
专门为VR打造的角斗士战斗体验. The game features realistic physical combat (no buttons for actions), realistic 3D graphics and full immersion using the Oculus DK1 and Razer 九头蛇 controllers for hand input.

我和另一个工程师一起创建了物理系统, developed the AI and built the pipeline for the game's art assets.

有趣的事实, an animated GIF of someone playing 眼睛马克西姆斯 became the #1 post on the Reddit homepage for several minutes. Also, YouTube明星, PewDiePie, 玩过眼睛马克西姆斯, 是什么给我们的网站带来了巨大的流量.

This title created business contacts in Oculus and several other VR companies in the early days of VR.

不幸的是, we could not keep the game alive because it was built using Unreal 3 (it became outdated), 雷蛇九头蛇控制器停产了, and no company created new hand controllers for the public for several years.
2010 - 2012

工商管理硕士学位

佛罗里达大学盖恩斯维尔,佛罗里达州,美国

1999 - 2003

计算机科学学士学位

犹他大学-盐湖城,美国犹他州

工具

虚幻开发工具包(UDK)

框架

团结, 物理运算引擎, Ruby on Rails (RoR), ARKit

语言

c++, c#, C, JRuby, UnrealScript

平台

Oculus、窗户、Linux、亚马逊网络服务(AWS)、任天堂DS

其他

控制台游戏, 虚拟现实(VR), 游戏开发, 网络, 增强现实(AR), 系统集成, 3D角色动画, 游戏物理, 游戏AI, 业务发展, 金融, 编程语言, 操作系统, 地理空间数据, gba, 移动虚拟现实, 3 d图形, 3 d数学

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